Hey, I'm Nathan and this is my blog.

Done, da done done done.

Well I presented my unfinished game yesterday. I am sad that I did not complete it on time, yet I tried with the little amount I came to school. So with that I bid you adieu.

Breakthrough!!!!

I made a breakthough in the bugs that were eating away at my brain, and game for that matter. But I still have a lot of things to add to the game and a few scenes to create. So with that I bid you good day.

Some call it a sling blade

Um well lets see, My game is coming along I am stuck on some code at the moment. Teeeny weeeny bug, I think anyway, but that's besides the point. I still need to add a few scenes to the game yet I will not move on till the bug is fixed. Yet I don't understand because it is with two other objects with the same identical code, yet something is screwy with it. What a twist, then off to Photoshop to fashion some more scenes and import and other such stuff. The wiki is something that I have boycotted doing besides the Learning Log portion, due to the fact that I don't want to do a bunch of tutorials that I will not use. It seems that it is unnecessary to make us do these for a grade, In my opinion we should receive a grade on if we seem to be working. And prove our progress by inspections weekly of our game. I think it would be more effective. No to stop ranting, I will go back to working on my game now.

Oh the challenges

The challenges that I have faced are writing code, and creating backgrounds that look semi-okay.

Reflecting on my game Idea

1. I am designing this game on my belief that it will interest anyone who has a well interest in this type of information/game. 2. It will teach the person the difficulties in constructing an advanced peice of weponry. 3. My game happens in an imaginative land, between two warring races. 4. It will consist of medieval pieces that will set the time period. 5. A quiz is no fun at all.

Imagination

This game is about a trebuchet that will be attacking a castle, but you must build it first. The time period you will play in will of course be the medieval times. The background of the game will be just a simple field with some trees with a highly defensible castle on one side and an empty building space on the other. The object is to put the correct pieces together and destroy the castle. But this will be very challenging due to the variety of pieces given. If the correct pieces are not placed within the build area then the trebuchet will not fire and fall apart. Yet when you do you will receive the ending game screen resulting with the end of the game. The learning objective is not to build a wepon but learn how difficult it is to build one of these machines today, and then how they did it several hundred years ago. My target audience will be all ages, it will just be interest based on who plays the game. People really don't want to play a medieval game if they are not amazed by this time period.

I am excited to create this game because of my interest in the subject of medieval times, and ancient weaponry.

Choosing a topic

I have chose a topic to create a game on, it being mechanical engineering. It will have something to do with motors, gears, and other items of this sort. I strictly used wikipedia for my info, being the bad-ish source that it is I will try my best for the correct information.